You always know when something seems dream-like, but precisely what makes it that way? I was thinking about this as I watched and soon became a little obsessed with Carl Theodor Dreyer's 1932 film Vampyr. The movie is very dream-like, and not just because all the action takes place in one night. In a way, all movies are like dreams in that the viewer is borne along on an audio-visual narrative that he or she cannot control. But what makes Vampyr dream-like and, say, Scarface from the same year not dream-like, isn't just a sense of the fantastical, but subtler aspects such as discontinuity, disembodiment, and distortion.
The film's protagonist, Allan Gray, wanders into the small French town of Courtempierre, a real place where the film was shot entirely on location, and checks into an inn. As the introductory intertitle puts it, the shiftless Gray had become "a dreamer for whom the line between the real and the supernatural became blurred," thereby setting the tone for the whole film. A few shots later, when a mysterious older man in a smoking jacket drifts into Gray's room, it's unclear to Gray whether it's a dream or not — and Dreyer makes sure that we don't really know whether it is either.
It emerges that Courtempierre is besieged by a vampire and her minions who goad innocent people into suicide in order to enslave their now eternally damned souls. And so goes the rest of Vampyr, continually blurring dreams and reality, subjectivity and objectivity, life and death; under the circumstances, the name "Gray" begins to make a lot of sense.
(The original subtitle of the film was Der Traum des Allan Grey — how interesting, in light of a nightmarish film, to note the morphological and possibly etymological connections between the words "dream," "drama" and "trauma.")
Another allusion to classical myth apparently happened by accident: Gray finds his way to a creepy abandoned mill and happens upon a strange man on the stairs; he asks the man about the sounds of barking dogs and crying children. The question was a reference to a scene that was cut from the film, but interestingly, the growling of the three-headed dog Cerberus and the wailing of innocent children are the first two things that Aeneas hears when he enters the underworld with the Sibyl.
Vampyr embraces not only the look of dreams but their logic: Dreyer pointedly includes strange details but doesn't always follow up on them: a locket passed from a dying man's hand, a disfigured blind man babbling at the top of the stairs, shadows of a large dance party playing on a white wall. The transitions sometimes seem arbitrary, just as in a dream. Either that or the film eliminates transitions entirely, leaving details and linkages by the wayside — one moment, Gray is being greeted by the innkeeper and the next he's asleep in bed. The discontinuous time is matched by an equally discontinuous space: as Gray moves through various buildings, angles and physical space don't match up from shot to shot and it's difficult to get an accurate idea of the layout of any structure he's in. The mind strains to make sense of space and narrative, just as in a dream, and thus producing a very similar sensation to dreaming itself.
Although that old theory about how most dreams are in black-and-white has been disproven, it's hard to imagine Vampyr having the same oneiric power in color. Not that color was even an option in 1932, but in Dreyer's hands, monochrome is a palimpsest. If all the colors were filled in, the film would lose mystery and menace. It would lose the sensation of being once removed from reality, of being like a dream. Besides, it's fitting that a vampire movie should have all the blood drained out of it. Same with the sound — Vampyr was shot in three different languages and to make the production easier, there is extremely minimal dialogue. Just like in a dream.